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| ;   ______       ______   ; | 
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         -dcau (4/15/95)
Attribute modifiers
Strength -1
Learning +2
Willpower +2
Dexterity 0
Toughness +1
Charisma -4
Appearance -3
Mana +3
Perception 0
Total + 0

Necromancers are practitioners of the dark arts. Though not very effective in melee combat, their spells are deadly and dangerous. Their most horrible power, though, is the ability to animate corpses and use them as slaves. Luckily, only humanoid corpses can be used in this evil way. Necromancers are outlawed and despised in most places and feared and avoided like the plague in all other locations.

Necromancers are able to command the slaves they create. Their slaves will follow these commands without questioning. To invoke a command, you need to press 'C-x'.

Necromancers are trained in the following skills: Alchemy, Appraising, Concentration, Find Weakness, Food Preservation, Herbalism, Literacy, Necromancy, and Stealth.

With increasing experience, Necromancers master all aspects of undeath.
Level Power
6 Necromancers slowly develop a resistance to all special attacks from undead (like strength drain or paralyzation). The base chance for resistance is equal to 40% + 1% per level of the necromancer.
12 Ability to turn undead.
18 Necromancers become able to raise all humanoid corpses in sight as ghuls. These corpses quickly decompose and turn to ashes after a number of turns. Each animated corpse drains 10 power points.
25 Necromancers can use the dreaded Shadow Touch, which allows them to absorb the life energy of enemies when fighting bare-handed and wounding an enemy.
32 Necromancers can raise all corpses in sight as wraiths (similar to the power at level 18). Each animated corpse drains 20 power points.
40 Necromancers only pay but one-half of the usual Necromancy cost (see the skill description) when animating undead of a power level up to spectres.
50 Necromancers overcome Death herself and are able to return to the living when killed, if their Toughness at the point of death was 10 or higher. Coming back in this way demands a high price. They lose one-half of their toughness and one-half of their hit points permanently.

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